Card Scanner
Spell Continuous

Card Scanner

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Once per turn: You can declare 1 card type (Monster, Spell, or Trap); both players reveal the bottom card of their Decks, and if it was the declared card type, they add it to their hand. Otherwise, they place it on top of their Deck. If this face-up card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can make your opponent place 1 card from their hand on the bottom of the Deck.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 9, 2026
51± 8/ 100
Power Score
Intrinsic 50
Deck 52

Card Scanner — Power Evaluation

Final Score: 51 ± 8 · Confidence: Medium

  • Intrinsic: 50 · Deck: 52 · Meta: provisional
  • Primary role: Utility · Secondary: Negation/Interaction

Why it scores here

Card Scanner converts into at most one card per turn, and only when the declared card type matches the revealed bottom card, so its value is probabilistic rather than reliable. Both players draw on a hit, which makes the draw symmetric rather than one-sided. The opponent-destruction clause is a conditional punisher that needs an opponent's card effect to destroy it. High deck presence and the 3-copy distribution confirm it is a practical, cheap, generic spell, but that frequency is not counted as power. High ATK or rarity earned no points, and no combo evidence exists to show a board conversion.

Axis scores

Axis Score Evidence
Accessibility 60 A Spell that is live in hand and can be used once per turn, but each use only yields a card when the bottom card matches the declared type (verified text; 400 decks, avg 1.64 copies).
Combo & Conversion 30 Text-only: at most one card per turn with no board-building clause, and zero recorded combo appearances (verified text; combos_evidence total 0; inference).
Resource Economy 50 A matching reveal gives +1 card, but the opponent receives the same card, and a miss only moves the bottom card to the top, so net advantage is mild (verified text; inferred).
Effect & Interaction 40 Soft interaction only: the opponent must place a card from hand to the bottom of the Deck, and only if an opponent's card effect destroys this face-up card (verified text; inferred).
Material Utility 0 Spell cards cannot be used as material, so the body contributes nothing here (verified from card type).
Resilience & Flexibility 40 Dies to any destruction, but the destruction clause gives it some value when removed by an opponent's effect (verified text; inferred).
Deck-Building Efficiency 75 A single generic Spell with no garnet or lock; 3 copies in 118 of 400 decks show it is splashable and redundant (observed from decks_evidence).

Calculation

Weight profile: Utility default (0.7) blended with Removal/Negation row (0.3). Intrinsic ≈ 50, Deck ≈ 52, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Generic, cheap Spell that fits any deck with no garnets
  • Symmetric card draw that is conditional on a type match
  • Conditional punisher when an opponent destroys it

Weaknesses

  • Probabilistic draw and capped at one use per turn
  • Opponent receives the same draw on a hit
  • Zero material value and no recorded combo role

Counters / choke points

  • Opponent's card effects that destroy it, which also triggers its punisher clause
  • Negation or interaction that stops the Spell effect

Best use

Utility draw / symmetric card advantage with a conditional punisher. Decks: Runick (Mysterune), Sky Striker, Toon.

Evidence & gaps

  • Verified: Card text: once-per-turn type-declared reveal of the bottom card, with add-to-hand or place-on-top outcomes; Card text: opponent places 1 card from hand on bottom of Deck if an opponent's card effect destroys it; Spell card type, so it cannot be material; 400 decks, avg 1.64 copies, 54 distinct archetypes
  • Observed: Runick (Mysterune) appears in 124 of 400 decks (31%); 118 decks run 3 copies; Top partners are mostly Runick support cards
  • Inferred: Draw is probabilistic and symmetric, so its value depends on the bottom-card composition; Mild net card advantage at best
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard), so inclusion is from the deck sample only 400 of 400 sampled decks run it (decks_running_main 400), which suggests the sample is biased or the match is artifact-prone; presence treated as weak evidence no rulings supplied for the bottom-card reveal and place-on-top clauses no banlist token, assumed 3 copies (unlimited)











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